#include <iostream>  // I/O 
#include <fstream>   // file I/O
#include <iomanip>   // format manipulation
#include <d3dx9.h>
using namespace std;
class MappingEngine
{
public:
	MappingEngine(LPDIRECT3DDEVICE9 pD3DDevice);
	~MappingEngine(void);
	void Render(void);

private:
	LPDIRECT3DDEVICE9 g_pd3dDevice;
};
